ENEMIES - LEVEL - UI
During the first milestones the enemy that was developed was the Netman range. However, due to the short development time I created a variant: a netman melee so I could iterate and test the combat in a fast way.
The main problems that arose both in the netman ranged and melee were the following ones:
- Their design didn't match the overall design of the game.
- Animations of the melee were very poor.
- Behavior was very simple and towards boring combat.