After a Concept Discovery and two Vertical Slice, this Sunday we have released the alpha of Alita: Unbreakable Warrior. Although the build is still not very stable, this is the first version that shows the direction the game is going in. The main features that contains, including the ones from the previous versions, are listed below. We will write blog posts explaining how we implemented some of them, so stay tuned for further information.
Player:
- Alita basic controller
- Movement (pathfinding)
- Triple attack (combo)
- Dash
- First skill
- Second skill
- VFX
- FX
- Lose condition
Map:
- Narrative dialogs
- First level props placement
- Breakable chests
AI:
- Netman melee
- Behaviour
- VFX
- FX
- Netman range
- Behaviour
- VFX
- FX
- Barrelman
- Behaviour
- VFX
- FX
- Enemies loot
Graphics:
- Cartoon shader
- Decals
- Particle systems
- Lights
UI:
- Basic HUD
- Alita inventory
- Skill tree (non-functional)
- End screen
Audio:
- Interactive music
- FX
We expect to release the next build on the 04/25/2019, in which we will focus on improving the combat between Alita and the enemies (both AI and VFX sides), guiding the first level with narrative and finishing the HUD.