PRODUCER - PROJECT MANAGER - QA RESPONSIBLE
Starting the project
Alita: Unbreakable Warrior, development started on Febraury 2019 and ended on June 2019. We have been working on that project 4 months.
It started when our teachers showed us the game pillars:
- Based on Cyberpunk GUNNM world (Alita original manga)
- Fast Paced Diablo-like gameplay
- 3 infinite replayable levels
We had from February 2019 to June 2019 to develop the game
We started with a Concept Discovery, then 2 Vertical Slices, 3 Alphas, Beta & Gold
To be efficient with time and know dependencies with mates, we created a personal Gantt for each member from team per days, it was updated every day, so everyone can see how where him teammates. Also, it works really good to measure times and see if we arrive to objectives, it’s useful to maintain a constant work. We made a Gantt per milestone.
Gantt have 4 states: Blue (Planed), Red (didn’t arrive), Yellow (it’s done but not in build), Green (it’s done and is present in build).
Every milestone have his own table
With hack'n'plan we can know how work our team, hours spend
We can mark categories, dependencies...
First we define the scrums & they're objectives, then we decide who will form part of it
We can see commitment of members to decide if we can put more tasks, or we have to cut. We can see other interesting info as Estimated available Time, Assigned Time in tasks, Total Time worked.
Normally we make a build per day, if we have a delivery we make between 2 - 5 builds
Every Build have changelog, version number & other info at readme useful
We use GitHub issues tool to report bugs & thinks that can be improved
I close & supervise issues
We have different layers to decide what kind of issues is. Also, leads assign issues to they're departments and decide who will fix it
Internal testings are regularly done when we make a build
We made an external testing with students from Video games Development degree. We get excellent feedback
Feedback from testings is saved on project drive and bugs are reported at Issues
I made a risc document at the start of the project, with some problems that we could finde (and we made a lot of them)
After every milestone we made a postmortem with all team.
I evaluate leads and i maintain some information about working hours, commitment, deviation... for everyone team member
We made a document for every milestone where we put the objectives and distribute them on scrums
Warning wall is a prop that you can kick & interact with it with physics
It's a part of UI where you can see the quest you have to do in every moment
Credits scene where you can see all members that have worked on that project