3D MODELLING - RIGGING - TEXTURING - 3D ANIMATION
- 3D Modelling
- Unwrapping
- Texturing
- Rigging
- 3D Animation
- Image References
- Texturing
Even we tried to create a bunch of different buildings, it still looks repetitive in some points. We solved this by creating some pipes, roofs and neon signs to decorate.
The textures look plane and ugly at the beginning, so at the end, we update the textures to make the game look better.
The cyborgs are the main enemy in the game, I did the modeling, texturing, rigging, skinning and animation of the melee cyborg and the range one.
For the creation of the 2 cyborgs I take references from the manga, when you can find this cyborg at a lot of places.
To aboid the problem of time that would have supposed creating an entire second enemy, I added a cannon to the arm and changed a bit the textures.
Barrelman is a thematic enemy for Scrapyard Level. His behaviour is simple: He runs through you and start spitting fire. Once it dies it explode.
I made the model, textures and animations for the Barrelman and Ricardo Gutierrez made all the particles and effects.
The Design for Barrelman was in charge of Alfonso Sánchez. He designs all the attacks and told me exactly what he wanted. I've based the design on the manga when you can find a little image about this enemy
The Frog is the main enemy on the Sewer level. It's a funny enemy that attacks from distance and jumps away when you're near. I was also in charge of making the model, textures and all the animations.
The Frog was a funny enemy. I animated it in a more cartoony way. I added a controller to the stomach so I can make it bounce and scale it. Also I added a mouth that oppens when it shoots.
Makaku is the first big enemy Alita faces in the manga. And the design team decided it will be great for our first boss. The great challenge was the part of animating the fingers. I faced a big problem because our engine didn't support blend shapes. In the end, I made a big control panel with all the controllers for the hand. I used a size constraint for the base of the fingers and an IK_Spine for each finger. Then I added controllers for the curve and animate them.